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Hice las instauración por terminal siguiendo los pasos por Github y al tratar de abrirlo me da este error, por lo que no puedo hacer nada con la aplicación:
LoginId:6831f512596e4085b102adee9e7ba68b-000003e8
EpicAccountId:
Caught signal 11 Segmentation fault
libvulkan_intel.so!UnknownFunction(0x2bbbde)
libvulkan_intel.so!UnknownFunction(0xaf108)
libvulkan_intel.so!UnknownFunction(0xb0ed0)
libvulkan_intel.so!UnknownFunction(0x1116a6)
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:199]
libUE4Editor-Engine.so!FRHICommand<FRHICommandSetComputeShader, FRHICommandSetComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/conjurado/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/conjurado/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/conjurado/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x7fa2)
libc.so.6!clone(+0x3e)
Al parecer es un error con las librerías Vulkan pero están instaladas, no sé si es que no la reconoce, pero no sé qué puedo hacer.
Saludos